Malone computer games bibliography

1.    Malone, T. W.  What makes things fun to learn? A study of intrinsically motivating computer games. Xerox Palo Alto Research Center Technical Report No. CIS-7 (SSL-80-11), Palo Alto, California, August, 1980.  

2.    Malone, T.W. Toward a theory of intrinsically motivating instruction, Cognitive Science, 1981, 4, 333-370 (Reprinted in D.F.Walker and R.D. Hess (eds.) Instructional Software, Wadsworth Publishing Co., 1984). 

3.    Malone, T.W. What makes computer games fun?  Byte, 1981, 6, 258-277 (Reprinted in Computers in Education (U.K.), 1982, 4, 14-21; and in D. Peterson (Ed.), Intelligent Schoolhouse. Reston, VA: Reston Publishing Co. (Prentice-Hall), 1984. Abbreviated version reprinted as: Guidelines for designing educational computer programs, Childhood Education, 1983, 59, 241-247.)

4.    Malone, T.W.  Heuristics for designing enjoyable user interfaces: Lessons from computer games.  Proceedings of the ACM and National Bureau of Standards Conference on Human Factors in Computer Systems, Gaithersburg, Maryland, March 15-17, 1982. 

5.    Malone, T. W.  What makes things fun to learn? heuristics for designing instructional computer games, Proceedings of the 3rd ACM SIGSMALL symposium, Palo Alto, California, Pages: 162 - 169, 1980

 

6.    Malone, T.W.  Heuristics for designing enjoyable user interfaces: Lessons from computer games.  In J.C. Thomas and M.L. Schneider (Rds.), Human Factors in Computer Systems.  Norwood, N.J.: Ablex, 1984, pp. 1-12.

7.    Malone, T.W. & Lepper, M.R.  Making learning fun: A taxonomy of intrinsic motivations for learning.  In R.E. Snow and M.J. Farr (Eds.), Aptitude, Learning and Instruction III: Conative and Affective Process Analyses.  Hillsdale, N.J.: Erlbaum, 1987.

8.     Lepper, M.R. & Malone, T.W.  Intrinsic motivation and instructional effectiveness in computer-based education.  In R.E. Snow and M. J. Farr (Eds.), Aptitude, Learning and Instruction III:  Conative and Affective Process Analyses. Hillsdale, N.J.: Erlbaum, 1987.