Malone computer
games bibliography
1.
Malone, T. W.
What makes things fun to learn? A study of intrinsically motivating
computer games. Xerox Palo Alto Research Center Technical Report No. CIS-7
(SSL-80-11), Palo Alto, California, August, 1980.
2.
Malone, T.W. Toward
a theory of intrinsically motivating instruction, Cognitive Science, 1981,
4, 333-370 (Reprinted in D.F.Walker and R.D. Hess (eds.) Instructional
Software, Wadsworth Publishing Co., 1984).
3.
Malone, T.W. What makes computer games fun? Byte, 1981, 6,
258-277 (Reprinted in Computers in Education (U.K.), 1982, 4, 14-21; and in D.
Peterson (Ed.), Intelligent Schoolhouse. Reston, VA: Reston Publishing Co.
(Prentice-Hall), 1984. Abbreviated version reprinted as: Guidelines for
designing educational computer programs, Childhood Education, 1983, 59,
241-247.)
4.
Malone, T.W. Heuristics for
designing enjoyable user interfaces: Lessons from computer games. Proceedings
of the ACM and National Bureau of Standards Conference on Human Factors in
Computer Systems, Gaithersburg, Maryland, March 15-17, 1982.
5.
Malone, T. W. What
makes things fun to learn? heuristics for designing instructional computer
games, Proceedings of the 3rd ACM SIGSMALL symposium, Palo Alto,
California, Pages: 162 - 169, 1980
6.
Malone, T.W. Heuristics for designing enjoyable user
interfaces: Lessons from computer games. In J.C. Thomas and M.L.
Schneider (Rds.), Human Factors in Computer Systems. Norwood, N.J.:
Ablex, 1984, pp. 1-12.
7.
Malone, T.W. & Lepper, M.R. Making learning fun: A
taxonomy of intrinsic motivations for learning. In R.E. Snow and M.J.
Farr (Eds.), Aptitude, Learning and Instruction III: Conative and Affective
Process Analyses. Hillsdale, N.J.: Erlbaum, 1987.
8. Lepper, M.R. & Malone, T.W. Intrinsic motivation and instructional effectiveness in computer-based education. In R.E. Snow and M. J. Farr (Eds.), Aptitude, Learning and Instruction III: Conative and Affective Process Analyses. Hillsdale, N.J.: Erlbaum, 1987.